Added logging
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109
vendor/github.com/op/go-logging/log_nix.go
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109
vendor/github.com/op/go-logging/log_nix.go
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// +build !windows
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// Copyright 2013, Örjan Persson. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package logging
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import (
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"bytes"
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"fmt"
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"io"
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"log"
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)
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type color int
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const (
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ColorBlack = iota + 30
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ColorRed
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ColorGreen
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ColorYellow
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ColorBlue
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ColorMagenta
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ColorCyan
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ColorWhite
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)
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var (
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colors = []string{
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CRITICAL: ColorSeq(ColorMagenta),
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ERROR: ColorSeq(ColorRed),
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WARNING: ColorSeq(ColorYellow),
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NOTICE: ColorSeq(ColorGreen),
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DEBUG: ColorSeq(ColorCyan),
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}
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boldcolors = []string{
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CRITICAL: ColorSeqBold(ColorMagenta),
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ERROR: ColorSeqBold(ColorRed),
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WARNING: ColorSeqBold(ColorYellow),
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NOTICE: ColorSeqBold(ColorGreen),
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DEBUG: ColorSeqBold(ColorCyan),
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}
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)
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// LogBackend utilizes the standard log module.
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type LogBackend struct {
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Logger *log.Logger
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Color bool
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ColorConfig []string
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}
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// NewLogBackend creates a new LogBackend.
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func NewLogBackend(out io.Writer, prefix string, flag int) *LogBackend {
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return &LogBackend{Logger: log.New(out, prefix, flag)}
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}
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// Log implements the Backend interface.
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func (b *LogBackend) Log(level Level, calldepth int, rec *Record) error {
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if b.Color {
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col := colors[level]
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if len(b.ColorConfig) > int(level) && b.ColorConfig[level] != "" {
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col = b.ColorConfig[level]
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}
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buf := &bytes.Buffer{}
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buf.Write([]byte(col))
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buf.Write([]byte(rec.Formatted(calldepth + 1)))
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buf.Write([]byte("\033[0m"))
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// For some reason, the Go logger arbitrarily decided "2" was the correct
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// call depth...
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return b.Logger.Output(calldepth+2, buf.String())
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}
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return b.Logger.Output(calldepth+2, rec.Formatted(calldepth+1))
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}
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// ConvertColors takes a list of ints representing colors for log levels and
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// converts them into strings for ANSI color formatting
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func ConvertColors(colors []int, bold bool) []string {
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converted := []string{}
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for _, i := range colors {
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if bold {
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converted = append(converted, ColorSeqBold(color(i)))
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} else {
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converted = append(converted, ColorSeq(color(i)))
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}
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}
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return converted
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}
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func ColorSeq(color color) string {
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return fmt.Sprintf("\033[%dm", int(color))
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}
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func ColorSeqBold(color color) string {
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return fmt.Sprintf("\033[%d;1m", int(color))
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}
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func doFmtVerbLevelColor(layout string, level Level, output io.Writer) {
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if layout == "bold" {
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output.Write([]byte(boldcolors[level]))
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} else if layout == "reset" {
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output.Write([]byte("\033[0m"))
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} else {
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output.Write([]byte(colors[level]))
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}
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}
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