Better caldav support (#73)
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@ -31,6 +31,8 @@ type ListTask struct {
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Description string `xorm:"varchar(250)" json:"description" valid:"runelength(0|250)" maxLength:"250"`
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// Whether a task is done or not.
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Done bool `xorm:"INDEX null" json:"done"`
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// The unix timestamp when a task was marked as done.
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DoneAtUnix int64 `xorm:"INDEX null" json:"doneAt"`
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// A unix timestamp when the task is due.
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DueDateUnix int64 `xorm:"int(11) INDEX null" json:"dueDate"`
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// An array of unix timestamps when the user wants to be reminded of the task.
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@ -55,6 +57,9 @@ type ListTask struct {
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// The task color in hex
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HexColor string `xorm:"varchar(6) null" json:"hexColor" valid:"runelength(0|6)" maxLength:"6"`
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// The UID is currently not used for anything other than caldav, which is why we don't expose it over json
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UID string `xorm:"varchar(250) null" json:"-"`
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Sorting string `xorm:"-" json:"-" query:"sort"` // Parameter to sort by
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StartDateSortUnix int64 `xorm:"-" json:"-" query:"startdate"`
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EndDateSortUnix int64 `xorm:"-" json:"-" query:"enddate"`
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@ -88,96 +93,36 @@ func GetTasksByListID(listID int64) (tasks []*ListTask, err error) {
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return
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}
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// No need to iterate over users and stuff if the list doesn't has tasks
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if len(taskMap) == 0 {
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return
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}
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// Get all users & task ids and put them into the array
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var userIDs []int64
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var taskIDs []int64
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for _, i := range taskMap {
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taskIDs = append(taskIDs, i.ID)
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userIDs = append(userIDs, i.CreatedByID)
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}
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// Get all assignees
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taskAssignees, err := getRawTaskAssigneesForTasks(taskIDs)
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if err != nil {
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return
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}
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// Put the assignees in the task map
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for _, a := range taskAssignees {
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if a != nil {
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taskMap[a.TaskID].Assignees = append(taskMap[a.TaskID].Assignees, &a.User)
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}
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}
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// Get all labels for the tasks
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labels, err := getLabelsByTaskIDs(&LabelByTaskIDsOptions{TaskIDs: taskIDs})
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if err != nil {
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return
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}
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for _, l := range labels {
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if l != nil {
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taskMap[l.TaskID].Labels = append(taskMap[l.TaskID].Labels, &l.Label)
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}
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}
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users := make(map[int64]*User)
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err = x.In("id", userIDs).Find(&users)
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if err != nil {
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return
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}
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// Add all user objects to the appropriate tasks
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for _, task := range taskMap {
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// Make created by user objects
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taskMap[task.ID].CreatedBy = *users[task.CreatedByID]
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// Reorder all subtasks
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if task.ParentTaskID != 0 {
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taskMap[task.ParentTaskID].Subtasks = append(taskMap[task.ParentTaskID].Subtasks, task)
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delete(taskMap, task.ID)
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}
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}
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// make a complete slice from the map
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tasks = []*ListTask{}
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for _, t := range taskMap {
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tasks = append(tasks, t)
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}
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// Sort the output. In Go, contents on a map are put on that map in no particular order (saved on heap).
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// Because of this, tasks are not sorted anymore in the output, this leads to confiusion.
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// To avoid all this, we need to sort the slice afterwards
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sort.Slice(tasks, func(i, j int) bool {
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return tasks[i].ID < tasks[j].ID
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})
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tasks, err = addMoreInfoToTasks(taskMap)
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return
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}
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func getTaskByIDSimple(taskID int64) (task ListTask, err error) {
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// GetTaskByIDSimple returns a raw task without extra data by the task ID
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func GetTaskByIDSimple(taskID int64) (task ListTask, err error) {
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if taskID < 1 {
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return ListTask{}, ErrListTaskDoesNotExist{taskID}
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}
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exists, err := x.ID(taskID).Get(&task)
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return GetTaskSimple(&ListTask{ID: taskID})
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}
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// GetTaskSimple returns a raw task without extra data
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func GetTaskSimple(t *ListTask) (task ListTask, err error) {
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task = *t
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exists, err := x.Get(&task)
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if err != nil {
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return ListTask{}, err
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}
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if !exists {
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return ListTask{}, ErrListTaskDoesNotExist{taskID}
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return ListTask{}, ErrListTaskDoesNotExist{t.ID}
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}
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return
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}
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// GetListTaskByID returns all tasks a list has
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func GetListTaskByID(listTaskID int64) (listTask ListTask, err error) {
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listTask, err = getTaskByIDSimple(listTaskID)
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// GetTaskByID returns all tasks a list has
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func GetTaskByID(listTaskID int64) (listTask ListTask, err error) {
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listTask, err = GetTaskByIDSimple(listTaskID)
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if err != nil {
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return
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}
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@ -221,37 +166,101 @@ func (bt *BulkTask) GetTasksByIDs() (err error) {
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}
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}
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err = x.In("id", bt.IDs).Find(&bt.Tasks)
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taskMap := make(map[int64]*ListTask, len(bt.Tasks))
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err = x.In("id", bt.IDs).Find(&taskMap)
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if err != nil {
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return err
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return
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}
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// We use a map, to avoid looping over two slices at once
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var usermapids = make(map[int64]bool) // Bool ist just something, doesn't acutually matter
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for _, list := range bt.Tasks {
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usermapids[list.CreatedByID] = true
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}
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bt.Tasks, err = addMoreInfoToTasks(taskMap)
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return
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}
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// Make a slice from the map
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var userids []int64
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for uid := range usermapids {
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userids = append(userids, uid)
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}
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// Get all users for the tasks
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var users []*User
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err = x.In("id", userids).Find(&users)
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// GetTasksByUIDs gets all tasks from a bunch of uids
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func GetTasksByUIDs(uids []string) (tasks []*ListTask, err error) {
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taskMap := make(map[int64]*ListTask)
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err = x.In("uid", uids).Find(&taskMap)
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if err != nil {
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return err
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return
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}
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for in, task := range bt.Tasks {
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for _, u := range users {
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if task.CreatedByID == u.ID {
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bt.Tasks[in].CreatedBy = *u
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}
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tasks, err = addMoreInfoToTasks(taskMap)
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return
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}
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// This function takes a map with pointers and returns a slice with pointers to tasks
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// It adds more stuff like assignees/labels/etc to a bunch of tasks
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func addMoreInfoToTasks(taskMap map[int64]*ListTask) (tasks []*ListTask, err error) {
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// No need to iterate over users and stuff if the list doesn't has tasks
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if len(taskMap) == 0 {
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return
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}
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// Get all users & task ids and put them into the array
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var userIDs []int64
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var taskIDs []int64
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for _, i := range taskMap {
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taskIDs = append(taskIDs, i.ID)
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userIDs = append(userIDs, i.CreatedByID)
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}
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// Get all assignees
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taskAssignees, err := getRawTaskAssigneesForTasks(taskIDs)
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if err != nil {
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return
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}
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// Put the assignees in the task map
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for _, a := range taskAssignees {
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if a != nil {
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taskMap[a.TaskID].Assignees = append(taskMap[a.TaskID].Assignees, &a.User)
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}
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}
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// Get all labels for all the tasks
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labels, err := getLabelsByTaskIDs(&LabelByTaskIDsOptions{TaskIDs: taskIDs})
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if err != nil {
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return
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}
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for _, l := range labels {
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if l != nil {
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taskMap[l.TaskID].Labels = append(taskMap[l.TaskID].Labels, &l.Label)
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}
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}
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// Get all users of a task
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// aka the ones who created a task
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users := make(map[int64]*User)
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err = x.In("id", userIDs).Find(&users)
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if err != nil {
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return
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}
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// Add all user objects to the appropriate tasks
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for _, task := range taskMap {
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// Make created by user objects
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taskMap[task.ID].CreatedBy = *users[task.CreatedByID]
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// Reorder all subtasks
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if task.ParentTaskID != 0 {
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taskMap[task.ParentTaskID].Subtasks = append(taskMap[task.ParentTaskID].Subtasks, task)
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delete(taskMap, task.ID)
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}
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}
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// make a complete slice from the map
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tasks = []*ListTask{}
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for _, t := range taskMap {
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tasks = append(tasks, t)
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}
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// Sort the output. In Go, contents on a map are put on that map in no particular order.
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// Because of this, tasks are not sorted anymore in the output, this leads to confiusion.
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// To avoid all this, we need to sort the slice afterwards
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sort.Slice(tasks, func(i, j int) bool {
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return tasks[i].ID < tasks[j].ID
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})
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return
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}
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