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This commit is contained in:
22
vendor/github.com/valyala/bytebufferpool/LICENSE
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vendor/github.com/valyala/bytebufferpool/LICENSE
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The MIT License (MIT)
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Copyright (c) 2016 Aliaksandr Valialkin, VertaMedia
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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vendor/github.com/valyala/bytebufferpool/README.md
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vendor/github.com/valyala/bytebufferpool/README.md
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[](https://travis-ci.org/valyala/bytebufferpool)
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[](http://godoc.org/github.com/valyala/bytebufferpool)
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[](http://goreportcard.com/report/valyala/bytebufferpool)
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# bytebufferpool
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An implementation of a pool of byte buffers with anti-memory-waste protection.
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The pool may waste limited amount of memory due to fragmentation.
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This amount equals to the maximum total size of the byte buffers
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in concurrent use.
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# Benchmark results
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Currently bytebufferpool is fastest and most effective buffer pool written in Go.
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You can find results [here](https://omgnull.github.io/go-benchmark/buffer/).
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# bytebufferpool users
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* [fasthttp](https://github.com/valyala/fasthttp)
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* [quicktemplate](https://github.com/valyala/quicktemplate)
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vendor/github.com/valyala/bytebufferpool/bytebuffer.go
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vendor/github.com/valyala/bytebufferpool/bytebuffer.go
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package bytebufferpool
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import "io"
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// ByteBuffer provides byte buffer, which can be used for minimizing
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// memory allocations.
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//
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// ByteBuffer may be used with functions appending data to the given []byte
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// slice. See example code for details.
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//
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// Use Get for obtaining an empty byte buffer.
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type ByteBuffer struct {
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// B is a byte buffer to use in append-like workloads.
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// See example code for details.
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B []byte
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}
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// Len returns the size of the byte buffer.
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func (b *ByteBuffer) Len() int {
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return len(b.B)
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}
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// ReadFrom implements io.ReaderFrom.
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//
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// The function appends all the data read from r to b.
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func (b *ByteBuffer) ReadFrom(r io.Reader) (int64, error) {
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p := b.B
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nStart := int64(len(p))
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nMax := int64(cap(p))
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n := nStart
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if nMax == 0 {
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nMax = 64
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p = make([]byte, nMax)
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} else {
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p = p[:nMax]
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}
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for {
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if n == nMax {
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nMax *= 2
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bNew := make([]byte, nMax)
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copy(bNew, p)
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p = bNew
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}
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nn, err := r.Read(p[n:])
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n += int64(nn)
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if err != nil {
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b.B = p[:n]
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n -= nStart
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if err == io.EOF {
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return n, nil
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}
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return n, err
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}
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}
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}
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// WriteTo implements io.WriterTo.
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func (b *ByteBuffer) WriteTo(w io.Writer) (int64, error) {
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n, err := w.Write(b.B)
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return int64(n), err
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}
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// Bytes returns b.B, i.e. all the bytes accumulated in the buffer.
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//
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// The purpose of this function is bytes.Buffer compatibility.
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func (b *ByteBuffer) Bytes() []byte {
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return b.B
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}
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// Write implements io.Writer - it appends p to ByteBuffer.B
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func (b *ByteBuffer) Write(p []byte) (int, error) {
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b.B = append(b.B, p...)
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return len(p), nil
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}
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// WriteByte appends the byte c to the buffer.
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//
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// The purpose of this function is bytes.Buffer compatibility.
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//
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// The function always returns nil.
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func (b *ByteBuffer) WriteByte(c byte) error {
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b.B = append(b.B, c)
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return nil
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}
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// WriteString appends s to ByteBuffer.B.
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func (b *ByteBuffer) WriteString(s string) (int, error) {
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b.B = append(b.B, s...)
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return len(s), nil
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}
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// Set sets ByteBuffer.B to p.
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func (b *ByteBuffer) Set(p []byte) {
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b.B = append(b.B[:0], p...)
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}
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// SetString sets ByteBuffer.B to s.
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func (b *ByteBuffer) SetString(s string) {
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b.B = append(b.B[:0], s...)
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}
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// String returns string representation of ByteBuffer.B.
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func (b *ByteBuffer) String() string {
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return string(b.B)
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}
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// Reset makes ByteBuffer.B empty.
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func (b *ByteBuffer) Reset() {
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b.B = b.B[:0]
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}
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vendor/github.com/valyala/bytebufferpool/doc.go
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vendor/github.com/valyala/bytebufferpool/doc.go
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// Package bytebufferpool implements a pool of byte buffers
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// with anti-fragmentation protection.
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//
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// The pool may waste limited amount of memory due to fragmentation.
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// This amount equals to the maximum total size of the byte buffers
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// in concurrent use.
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package bytebufferpool
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vendor/github.com/valyala/bytebufferpool/pool.go
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vendor/github.com/valyala/bytebufferpool/pool.go
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package bytebufferpool
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import (
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"sort"
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"sync"
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"sync/atomic"
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)
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const (
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minBitSize = 6 // 2**6=64 is a CPU cache line size
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steps = 20
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minSize = 1 << minBitSize
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maxSize = 1 << (minBitSize + steps - 1)
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calibrateCallsThreshold = 42000
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maxPercentile = 0.95
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)
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// Pool represents byte buffer pool.
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//
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// Distinct pools may be used for distinct types of byte buffers.
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// Properly determined byte buffer types with their own pools may help reducing
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// memory waste.
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type Pool struct {
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calls [steps]uint64
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calibrating uint64
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defaultSize uint64
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maxSize uint64
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pool sync.Pool
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}
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var defaultPool Pool
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// Get returns an empty byte buffer from the pool.
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//
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// Got byte buffer may be returned to the pool via Put call.
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// This reduces the number of memory allocations required for byte buffer
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// management.
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func Get() *ByteBuffer { return defaultPool.Get() }
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// Get returns new byte buffer with zero length.
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//
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// The byte buffer may be returned to the pool via Put after the use
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// in order to minimize GC overhead.
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func (p *Pool) Get() *ByteBuffer {
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v := p.pool.Get()
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if v != nil {
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return v.(*ByteBuffer)
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}
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return &ByteBuffer{
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B: make([]byte, 0, atomic.LoadUint64(&p.defaultSize)),
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}
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}
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// Put returns byte buffer to the pool.
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//
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// ByteBuffer.B mustn't be touched after returning it to the pool.
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// Otherwise data races will occur.
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func Put(b *ByteBuffer) { defaultPool.Put(b) }
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// Put releases byte buffer obtained via Get to the pool.
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//
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// The buffer mustn't be accessed after returning to the pool.
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func (p *Pool) Put(b *ByteBuffer) {
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idx := index(len(b.B))
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if atomic.AddUint64(&p.calls[idx], 1) > calibrateCallsThreshold {
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p.calibrate()
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}
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maxSize := int(atomic.LoadUint64(&p.maxSize))
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if maxSize == 0 || cap(b.B) <= maxSize {
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b.Reset()
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p.pool.Put(b)
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}
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}
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func (p *Pool) calibrate() {
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if !atomic.CompareAndSwapUint64(&p.calibrating, 0, 1) {
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return
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}
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a := make(callSizes, 0, steps)
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var callsSum uint64
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for i := uint64(0); i < steps; i++ {
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calls := atomic.SwapUint64(&p.calls[i], 0)
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callsSum += calls
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a = append(a, callSize{
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calls: calls,
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size: minSize << i,
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})
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}
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sort.Sort(a)
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defaultSize := a[0].size
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maxSize := defaultSize
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maxSum := uint64(float64(callsSum) * maxPercentile)
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callsSum = 0
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for i := 0; i < steps; i++ {
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if callsSum > maxSum {
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break
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}
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callsSum += a[i].calls
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size := a[i].size
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if size > maxSize {
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maxSize = size
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}
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}
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atomic.StoreUint64(&p.defaultSize, defaultSize)
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atomic.StoreUint64(&p.maxSize, maxSize)
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atomic.StoreUint64(&p.calibrating, 0)
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}
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type callSize struct {
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calls uint64
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size uint64
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}
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type callSizes []callSize
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func (ci callSizes) Len() int {
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return len(ci)
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}
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func (ci callSizes) Less(i, j int) bool {
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return ci[i].calls > ci[j].calls
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}
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func (ci callSizes) Swap(i, j int) {
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ci[i], ci[j] = ci[j], ci[i]
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}
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func index(n int) int {
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n--
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n >>= minBitSize
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idx := 0
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for n > 0 {
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n >>= 1
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idx++
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}
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if idx >= steps {
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idx = steps - 1
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}
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return idx
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}
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